AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on Unified Platform in South America Q3 2021
Discover the performance trends of the top 5 Fidget Toys Games in South America during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Fidget Toys Games on a unified platform in South America showed varied performance across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw a significant rise in weekly downloads, peaking at 1.7M in mid-August and gradually declining to around 732K by the end of September. The app's weekly revenue started to pick up in mid-September, reaching approximately $106 by the end of the month. Active users showed a similar trend, beginning with around 3.9K in early July and peaking at 2.9M in August before tapering off to 1.6M by the end of Q3.
Pop It Fidget 3D by Nguyen Thi Thu Huyen experienced a steady decline in weekly downloads from 820K in late June to about 313K by the end of September. Active users fluctuated throughout the quarter, peaking at 1.2M in mid-July and ending with around 977K by late September.
Fidget Toys 3D published by Tran Dinh Hung showed a consistent performance with weekly downloads ranging between 411K and 689K. The app’s revenue saw minor peaks, reaching up to $111 in mid-September. Active users remained relatively stable, with figures fluctuating around 1.5M throughout the quarter.
Antistress - Relaxing games from Moreno Maio had modest weekly downloads, starting at 224K in late June and dropping to about 65K by the end of September. Revenue showed a decreasing trend, starting from $303 in late June and falling to $91 by the end of the quarter. The app's active users also saw a decline, from 1.4M in late June to approximately 910K by the end of September.
Pop It Fidget - AntiStress by KTC GLOBAL had a notable increase in weekly downloads, starting from 311 in early July and peaking at around 228K by the end of September. Active users followed a similar upward trend, starting at 241 in early July and reaching approximately 362K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.